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City planner

This was a group project that me and 3 other students from YRGO worked on.

During early development I was for the most part working on the road spline system.

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The spline system is based on looking for the position of the mouse pointer and then waiting for input from the user. The input then determines whether an additional spline point should be placed. A mesh is then applied along the spline which gives it a road-like appearance.

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project members: Olof Björn, Frida Gottwald, Pontus Carling

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I'd also like to mention a feature I worked on that didn't end up in the spotlight. This is a terrain feature that uses PCG. The function is based on a spline which then lays out blueprints along the spline. These blueprints affect the height difference of the landscape. Which kinda makes it some sort of terrain edit tool.

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