
Bathroom Configurator
This is a project I've been working on for around 4 - 5 weeks. I wanted to give a try at the an configurator as it's a "classic" in the field as an Industrial Technical Artist. The focus for this project has been to practice lighting, detail and user interface.



I chose to explore the use of Nanite due to the project’s focus on a small environment with a high level of detail. Nanite is well suited to this scenario, as it efficiently handles extremely dense geometry while maintaining performance. The image shown is Unreal Engine’s built-in triangle visualization, which illustrates how Nanite dynamically manages and renders complex geometry in the scene.
When combined with Pixel Streaming or other cloud-based rendering solutions, applications leveraging Nanite can be executed on high-performance servers and streamed to end users via a web interface. This approach enables lower-end systems and mobile devices to access visually complex experiences while maintaining consistent performance and reliability.

Model by Flavo Croce
When combined with Pixel Streaming or other cloud-based rendering solutions, applications leveraging Nanite can be executed on high-performance servers and streamed to end users via a web interface. This approach enables lower-end systems and mobile devices to access visually complex experiences while maintaining consistent performance and reliability.


The user interface in the early development phase didn't quite live up to my expectations. I had to scrap it and redo the UI. The current result has a more modern and stylish look. Maybe a UI that more users would feel more comfortable with.
