Interactive VR environment
This VR project was created during my internship while studying to become an Technical Artist. Over the course of four months, I worked to meet a real client’s request under a fixed deadline, making it my first true step into professional, real-world production.


I received large CAD files containing highly detailed machine models. These files required extensive “cleaning” — simplifying geometry, optimizing assets, and preparing them for use in Unreal Engine where the VR experience takes place.

The primary objective of this project was to create an interactive VR application that could both showcase and allow users to interact with a large wood planer. The experience needed to be functional, immersive, and suitable for client presentations. From the start, I envisioned the VR experience taking place in a spacious, factory-like warehouse environment. This setting was first designed and modeled in Blender, providing the industrial atmosphere needed to match the product.


To present the machine convincingly, I needed to understand its operation in depth. During the early phase of the project, I had "lectures" about the machines and gathered information from experts to learn how each part worked together. This technical insight was essential for creating an accurate and meaningful VR experience.

For me, this project was more than just a technical challenge — it was an opportunity to combine creative design with learning new technology and gaining a deeper understanding of a complex industrial product. Working closely with the client gave me valuable insight into how they present and explain their machines to potential customers, and it was both an interesting and rewarding way to work.